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HomeBest Practices

Posts in category: Best Practices

Artist Life

How Artist Life turned a failure to a top-charting hit

October 22, 2021
by Lewis Dowling

In just two weeks, Artist Life launched, rose up through the ranks and smashed into the number one spot on the Play Store, and number four on the App Store. But a few months ago, the idea was nearly scrapped before it was started. Its ancestor, a small pr ...

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Coda good ideas

Where do you find killer hyper-casual ideas? Coda.

September 23, 2021
by Lewis Dowling

This industry needs a shakeup. It needs a change. From our experience, you usually need to smash through around a hundred prototypes before you even find a marketable idea. That’s one hundred fresh ideas. One hundred mechanics to develop. One hundred test ...

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Coda Concept Store

Shop for gold with the concept store

September 3, 2021
by Sarah Impey

The ideation stage of your game dev journey is arguably the most important part. It’s the starting point of months of development time, where you invest all of your money and resources. And if your idea isn’t going to bite? Well, all of the effort goes do ...

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How to find fresh ideas for hyper-casual simulation games

July 23, 2021
by Sarah Impey

Simulation games are no new thing in the industry. From a random goat terrorising a town to an oddly realistic truck simulator, these peculiarly satisfying and relaxing titles have been a favourite among the gaming industry for years.  Over the last ...

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How to Find Player LTV Blind Spots and Earn More From Your Game

May 27, 2021
by Sarah Impey

Learn how to identify and address the most common blind spots for player LTV to grow your game’s revenue and profitability. Editors note: This article was originally published by Ioana Hreninciuc, CEO of Game Analytics. You can check out the original ...

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Viral Trends: A Recipe for Hyper-casual Success

May 13, 2021
by Sarah D. Vries

In recent months, the hyper-casual industry has seen a flurry of top charting games based on what are seemingly random activities and themes. So what do rappers, tie dying and ASMR all have in common? They are all themes and concepts that ori ...

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GameDev’s Guide for Pitching to Publishers with your Hyper-Casual Game

April 15, 2021
by Sarah Impey

Editors note: This article was written by Sarah Impey, Marketing Manager at GameAnalytics. You can find the original article here. Publishers see lots of pitches from hyper-casual game developers. They’re looking f ...

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Glossary: Hyper-casual from A-Z

April 2, 2021
by Sarah D. Vries

If you’re new to mobile game development, you’ll know that there are a number of mobile gaming terms and abbreviations that are thrown around in conversation. From CPI to waterfalls (not the literal kind), it’s important for you to understand ...

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How to master a ‘Satisfying’ game in Hyper-Casual

March 18, 2021
by Max Berger

Satisfying videos are a fantastic way to kickstart your ideation process. However, it is incredibly difficult to articulate, let alone pinpoint, what exactly makes them so satisfying.One can easily spend hours on end infinitely browsing throu ...

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2020 in Metrics: Understanding Casual and Hypercasual Gaming Markets

March 4, 2021
by Sarah Impey

Editors note: This article was originally published by Ioana Hreninciuc, CEO of Game Analytics. You can check out the original here. A lot has changed over 2020 - especially the gaming market. But what are these changes? And what do you need to know? ...

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