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HomeBest Practices

Posts in category: Best Practices

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5 Ways to Supercharge your Ideation

February 19, 2021
by Sarah D. Vries Best Practices

In hyper-casual gaming, coming up with the next hit game idea can be one of the most challenging parts of game development. Choosing the right game idea is crucial to avoid losing time and money spent building an unsuccessful game. So what ex ...

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5 Common Mistakes that Hyper-casual Developers Make

November 20, 2020
by Sarah D. Vries Best Practices

The hyper-casual gaming industry is constantly evolving, requiring developers to be on top of trends and the latest gaming practices to remain competitive. Like honing any craft, it’s a constant work in progress and many studios often end up ...

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How to make a winning gameplay video for your prototype

November 13, 2020
by Sarah D. Vries Best Practices

Creating an effective gameplay video is imperative in order to get an accurate reading of the marketability of your game concept. Before publishing a hyper-casual game, a prototype concept needs to achieve certain benchmark metrics set by the mobile game ...

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4 Habits of Successful Hyper-casual Developers

November 5, 2020
by Sarah D. Vries Best Practices

When it comes to developing a hit hyper-casual game, your chances for success are not entirely based on luck. Any successful hyper-casual developer can tell you that it’s a lot of hard work, trial and error and identifying best practices that help optimi ...

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Three ways to optimise your in-game user experience

October 8, 2020
by Sarah D. Vries Best Practices

When developing a hyper-casual game, many developers are often in a race against time to get it finished. The competitive nature of the industry means that successful hypercasual developers will often create 15 games for every 1 game publishe ...

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Masterclass #1: How to lower your CPI

August 27, 2020
by Sarah D. Vries Best Practices

When it comes to publishing a hyper-casual game, one of the biggest challenges can be meeting the tough benchmarks set by mobile games publishers. CPI, CTR, IPM and retention rates among other metrics are all analysed by publishers to determi ...

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Introducing a Self-Serve Testing Platform for Hyper-Casual Games

June 8, 2020
by Sarah D. Vries Best PracticesCoda News

Automatically test your games and game ideas, for free. At Coda, we are working on building a platform that empowers game developers of all sizes to make a living doing what they love. The mobile gaming ecosystem has grown so much over the past few ye ...

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