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Posts in category: Coda Insights

Coda good ideas

Where do you find killer hyper-casual ideas? Coda.

September 23, 2021
by Lewis Dowling

This industry needs a shakeup. It needs a change. From our experience, you usually need to smash through around a hundred prototypes before you even find a marketable idea. That’s one hundred fresh ideas. One hundred mechanics to develop. One hundred test ...

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K

Access hundreds of hyper-casual creatives to spark your ideation

September 17, 2021
by Sarah Impey

We’ve been busy-bodies here at Coda. Over the last few months, we’ve released a few new products to help developers and studios research, develop, and publish their own games. (Check out our last blog to get the details on our mission and changes.)  ...

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CPI or CTR? How to best measure your game’s marketability

June 10, 2021
by Sarah D. Vries

When it comes to understanding the potential success of your prototype, market testing is the best way to accurately measure a user’s reception to your game. Most rapid market testing is conducted on social media platforms such as Instagram a ...

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top-5-articles

2020 Wrap Up: Top Articles of the Year

December 17, 2020
by Sarah D. Vries

2020 has been a year to remember for many, particularly in hyper-casual, from COVID-19 spurring unprecedented growth and Apple disrupting how we track users in advertising. At Coda, we continuously kept you up to date throughout the year on the latest i ...

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Coda Game Doctors: Episode 1

December 4, 2020
by Sarah D. Vries

For many developers, creating a prototype that successfully passes a market test the first-time around can be challenging. Coda experts estimate that successful hyper-casual developers will often create 15 games for every 1 game they publish. ...

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October: Hyper-casual Market Insights Report

October 30, 2020
by Sarah D. Vries

This month at Coda, we’re excited to kickstart a new series designed to inform and keep developers’ fingers on the pulse of hyper-casual trends and insights. In every monthly report, we’ll aim to provide you with an overview of the current trending game ...

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increase-your-retention

Masterclass #3: How to increase your retention

September 18, 2020
by Sarah D. Vries

In hyper-casual publishing, the user retention rate is one of the key metrics used to assess the potential of an upcoming prototype. It refers to the percentage of returning users who have played your game over a period of time since installing it. The b ...

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Three ways that market testing drives success for hyper-casual games

August 21, 2020
by Sarah D. Vries

Market testing is a crucial step in mobile game development. Contrary to what some developers may think, it shouldn’t first occur when your game is complete. In fact, market testing should happen early on to give you the best shot at developing a succes ...

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A Guide to Exclusivity in Mobile Game Publishing

August 13, 2020
by Sarah D. Vries

Hyper-casual gaming is a lucrative genre of mobile gaming that has attracted a host of new mobile gaming publishers to the industry. Due to the highly competitive landscape, it’s in the interest of both publishers and developers to protect themselves thr ...

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tweak or try again

Knowing when it’s time to move on from your game

July 30, 2020
by Sarah D. Vries

In mobile game development, it’s crucial for game developers to act quickly. Particularly in hyper-casual, you need to be quick to ideate, quick to develop and quick to test. Otherwise you run the risk of spending time on an idea that’s not marketable or ...

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