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Posts in category: Coda News

Popular Girls Game

How Popular Girls became a popular game

October 29, 2021
by Lewis Dowling

How do you create a popular game? Well, the aptly named Popular Girls, can show us how. After it hit the number-two spot on the App Store in just a week, our publishing manager, Ozan Daldal, shares his thoughts on how other studios can reach the top-chart ...

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Coda hit games

Two top-charting games in two weeks

October 15, 2021
by Lewis Dowling

This week, we’re thrilled to announce that two of our developers have hit the top charts at the same time. That’s two games in the top-five charts in the last two weeks: Popular Girls from 24Play and Artist Life from VOG Games. Both were published by Coda ...

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Coda good ideas

Where do you find killer hyper-casual ideas? Coda.

September 23, 2021
by Lewis Dowling

This industry needs a shakeup. It needs a change. From our experience, you usually need to smash through around a hundred prototypes before you even find a marketable idea. That’s one hundred fresh ideas. One hundred mechanics to develop. One hundred test ...

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K

Access hundreds of hyper-casual creatives to spark your ideation

September 17, 2021
by Sarah Impey

We’ve been busy-bodies here at Coda. Over the last few months, we’ve released a few new products to help developers and studios research, develop, and publish their own games. (Check out our last blog to get the details on our mission and changes.)  ...

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Are you ready to make a play for the top charts?

September 10, 2021
by Lewis Dowling

We’ve decided we need to shake up the industry and break the trends. It’s time to give you back control and level the playing field. So we’re making it easier to find, research, test and market your ideas. More options. More insights. More opportunities t ...

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Coda Concept Store

Shop for gold with the concept store

September 3, 2021
by Sarah Impey

The ideation stage of your game dev journey is arguably the most important part. It’s the starting point of months of development time, where you invest all of your money and resources. And if your idea isn’t going to bite? Well, all of the effort goes do ...

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Airport 3D! How to go from idea to success

July 4, 2021
by Lewis Dowling

With a 4.5 star average review on the Play Store and over 100,000 downloads, our casual flight simulator, Airport 3D, has been a great success. We sat down with Arcadian Lab’s Publishing Manager, Ozan Daldal, to find out the story behind its success. ...

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Eliminate the guesswork.

Creative Insights: Get inspired and learn from the best

June 30, 2021
by Max Berger

Step into probably the best library in the gaming world. Next week, we'll be opening the doors to Creative Insights and launching our beta program. See thousands of creatives from the top charts and our platform, and plunder the depths to dis ...

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Test, publish and optimise your games

Marketability Testing: Find a game idea that works

June 24, 2021
by Lewis Dowling

This week, we've updated our platform to add Marketability Testing – a space on our platform to test out game ideas before you fully commit. All for free. You can run multiple tests, see how much demand there is for the idea and decide whether it’s wort ...

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Your Games. Your Way.

Forge your own path: Join our new self-publishing program

June 17, 2021
by Lewis Dowling

It’s time to answer the call to adventure and take back control of your games. Today, we’re excited to announce our self-publishing program – Golden Cohort – where we’ll choose eight studios to set themselves up with the tools and processes to become tr ...

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