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Posts in category: Publishing

Hoop-world-cover

How we helped Hoop World reach half a million installs

December 10, 2021
by Lewis Dowling

On 22 October, the game studio, Tapped, launched Hoop World – a basketball game where you dunk increasingly impressive baskets. And over the last month, they’ve had a slam dunk themselves: it had over half a million installs, reached 4.7 stars on iOS with ...

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Popular Girls Game

How Popular Girls became a popular game

October 29, 2021
by Lewis Dowling

How do you create a popular game? Well, the aptly named Popular Girls, can show us how. After it hit the number-two spot on the App Store in just a week, our publishing manager, Ozan Daldal, shares his thoughts on how other studios can reach the top-chart ...

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Artist Life

How Artist Life turned a failure to a top-charting hit

October 22, 2021
by Lewis Dowling

In just two weeks, Artist Life launched, rose up through the ranks and smashed into the number one spot on the Play Store, and number four on the App Store. But a few months ago, the idea was nearly scrapped before it was started. Its ancestor, a small pr ...

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Coda hit games

Two top-charting games in two weeks

October 15, 2021
by Lewis Dowling

This week, we’re thrilled to announce that two of our developers have hit the top charts at the same time. That’s two games in the top-five charts in the last two weeks: Popular Girls from 24Play and Artist Life from VOG Games. Both were published by Coda ...

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self-publishing-2

How to self-publish your game, from start to finish (Part 2)

October 8, 2021
by Lewis Dowling

Welcome back to our series on how to self-publish your own game, where we’ll show you that teaming up with a publisher doesn’t have to be your only option. In part one, we covered how to come up with prototype ideas, test their marketability, create your ...

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self-publish-cover

How to self-publish your game, from start to finish (Part 1)

October 1, 2021
by Sarah Impey

Working with a publishing partner isn’t the only route you need to take when launching your game. Each studio and development team are unique. And depending on your studio size, your experience, and your resources, there are other ways you can get your ga ...

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Alexander Popov

New player unlocked: Alexander Popov, our new Publishing Manager

August 6, 2021
by Sarah Impey

Our team is growing. Please join us in welcoming Alexander Popov, our new publishing manager.

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5-top-questions-v2

Five Questions Developers Always Ask Coda

July 9, 2020
by Sarah D. Vries

If you have landed on this page, you are probably a mobile games developer with big ambitions. You ultimately want to have a hit game that will reward you both creatively and financially.Well, that’s why we created Coda. We aim to help smalle ...

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CPP Feature Image

Introducing the Coda Partner Program

June 23, 2020
by Sarah D. Vries

Delivering hit game ideas to hyper-casual developers The speed of hyper-casual is not news to anyone in the industry. And, as it continues to gain momentum, it’s pushing game developers to be smarter, more efficient, and more strategic. So, it’s no sur ...

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when-to-bring-team-onbard (1)

When is the best time to bring on a team?

June 5, 2020
by Sarah D. Vries

Creating a great game is one thing, publishing and marketing it in the most effective way is quite another. With statistics showing that 99.9% of mobile games are unprofitable, the path to success is not easy.  In previous posts, we have discusse ...

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You may like

Hoop-world-cover

How we helped Hoop World reach half a mi...

December 10, 2021

On 22 October, the game studio, Tapped, launched Hoop World ...

Popular Girls Game

How Popular Girls became a popular game

October 29, 2021

How do you create a popular game? Well, the aptly named Popu ...

Artist Life

How Artist Life turned a failure to a to...

October 22, 2021

In just two weeks, Artist Life launched, rose up through the ...

Coda hit games

Two top-charting games in two weeks

October 15, 2021

This week, we’re thrilled to announce that two of our develo ...

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