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Homemobile game publishing

Posts tagged: mobile game publishing

self-publishing-2

How to self-publish your game, from start to finish (Part 2)

October 8, 2021
by Lewis Dowling

Welcome back to our series on how to self-publish your own game, where we’ll show you that teaming up with a publisher doesn’t have to be your only option. In part one, we covered how to come up with prototype ideas, test their marketability, create your ...

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Access hundreds of hyper-casual creatives to spark your ideation

September 17, 2021
by Sarah Impey

We’ve been busy-bodies here at Coda. Over the last few months, we’ve released a few new products to help developers and studios research, develop, and publish their own games. (Check out our last blog to get the details on our mission and changes.)  ...

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Alexander Popov

New player unlocked: Alexander Popov, our new Publishing Manager

August 6, 2021
by Sarah Impey

Our team is growing. Please join us in welcoming Alexander Popov, our new publishing manager.

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Airport 3D! How to go from idea to success

July 4, 2021
by Lewis Dowling

With a 4.5 star average review on the Play Store and over 100,000 downloads, our casual flight simulator, Airport 3D, has been a great success. We sat down with Arcadian Lab’s Publishing Manager, Ozan Daldal, to find out the story behind its success. ...

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Eliminate the guesswork.

Creative Insights: Get inspired and learn from the best

June 30, 2021
by Max Berger

Step into probably the best library in the gaming world. Next week, we'll be opening the doors to Creative Insights and launching our beta program. See thousands of creatives from the top charts and our platform, and plunder the depths to dis ...

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Test, publish and optimise your games

Marketability Testing: Find a game idea that works

June 24, 2021
by Lewis Dowling

This week, we've updated our platform to add Marketability Testing – a space on our platform to test out game ideas before you fully commit. All for free. You can run multiple tests, see how much demand there is for the idea and decide whether it’s wort ...

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Your Games. Your Way.

Forge your own path: Join our new self-publishing program

June 17, 2021
by Lewis Dowling

It’s time to answer the call to adventure and take back control of your games. Today, we’re excited to announce our self-publishing program – Golden Cohort – where we’ll choose eight studios to set themselves up with the tools and processes to become tr ...

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An Introduction to Mobile Gaming Ads

July 15, 2020
by Sarah D. Vries

When we talk with our game developers we find that they are often very passionate about two things.Creating new and exciting gamesthat are played by as many people as possible, potentially generating a significant source of income for them. ...

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Introducing the Coda Partner Program

June 23, 2020
by Sarah D. Vries

Delivering hit game ideas to hyper-casual developers The speed of hyper-casual is not news to anyone in the industry. And, as it continues to gain momentum, it’s pushing game developers to be smarter, more efficient, and more strategic. So, it’s no sur ...

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when-to-bring-team-onbard (1)

When is the best time to bring on a team?

June 5, 2020
by Sarah D. Vries

Creating a great game is one thing, publishing and marketing it in the most effective way is quite another. With statistics showing that 99.9% of mobile games are unprofitable, the path to success is not easy.  In previous posts, we have discusse ...

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