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Posts tagged: publishing

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Airport 3D! How to go from idea to success

July 4, 2021
by Lewis Dowling

With a 4.5 star average review on the Play Store and over 100,000 downloads, our casual flight simulator, Airport 3D, has been a great success. We sat down with Arcadian Lab’s Publishing Manager, Ozan Daldal, to find out the story behind its success. ...

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Eliminate the guesswork.

Creative Insights: Get inspired and learn from the best

June 30, 2021
by Max Berger

Step into probably the best library in the gaming world. Next week, we'll be opening the doors to Creative Insights and launching our beta program. See thousands of creatives from the top charts and our platform, and plunder the depths to dis ...

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Test, publish and optimise your games

Marketability Testing: Find a game idea that works

June 24, 2021
by Lewis Dowling

This week, we've updated our platform to add Marketability Testing – a space on our platform to test out game ideas before you fully commit. All for free. You can run multiple tests, see how much demand there is for the idea and decide whether it’s wort ...

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Your Games. Your Way.

Forge your own path: Join our new self-publishing program

June 17, 2021
by Lewis Dowling

It’s time to answer the call to adventure and take back control of your games. Today, we’re excited to announce our self-publishing program – Golden Cohort – where we’ll choose eight studios to set themselves up with the tools and processes to become tr ...

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GameDev’s Guide for Pitching to Publishers with your Hyper-Casual Game

April 15, 2021
by Sarah Impey

Editors note: This article was written by Sarah Impey, Marketing Manager at GameAnalytics. You can find the original article here. Publishers see lots of pitches from hyper-casual game developers. They’re looking f ...

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